‪Viewpoint (video game)‬

Discussion in 'Gaming' started by seiji, Apr 27, 2012.

  1. seiji

    seiji Member

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    Viewpoint (video game)
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    Viewpoint
    Developer(s)
    Aicom
    Nexus Interact(Sega Genesis)
    Visual Concepts(PlayStation)
    Publisher(s)
    SNK
    Sammy(Sega Genesis)
    Electronic Arts(PlayStation)
    Platform(s)
    Arcade, Neo Geo CD, PlayStation, Sega Mega Drive, FM Towns Marty, Sharp X68000
    Release date(s)
    October 1992
    Genre(s)
    Isometric shooter
    Mode(s)
    Single player, 2 player Co-op
    Cabinet
    Upright
    Arcade system
    Neo-Geo (74 Mbit cartridge)
    Display
    Horizontally oriented, 304 × 224, 4096 palette colors
    Viewpoint is an arcade isometric shooter, released in 1992 by SNK for the Neo-Geo arcade platform. By default, 1P and 2P can only play one after another; in the Service Mode though, simultaneous gameplay can be enabled.
    Along with your ship's primary weapons, the player also has access to three bombs: one that can make a wave of fire that starts from behind the player's ship and scrolls "up" the screen, another that makes a powerful circular, nova-like blast, and one that shoots several mini-missiles capable of homing in on multiple targets. The game has 6 stages in total.
    Contents [hide] ​
    • 1 Neo-Geo
    • 2 Reception
    • 3 Ports
    • 4 Sequel
    • 5 External links
    • 6 References
    [edit]
    Neo-Geo
    Viewpoint is Sammy's only game for the Neo-Geo Multi Video System hardware.
    [edit]
    Reception
    Viewpoint was awarded both Best Graphics and Best Music in a Cartridge Game in Electronic Gaming Monthly's 1992 video game awards.[1]
    [edit]
    Ports
    Viewpoint also saw release on a variety of home platforms, including the Sega Genesis/Megadrive and Sony PlayStation game consoles, as well as the Sharp X68000 and FM Towns computer platforms.
    The Genesis version featured a sound and graphical style similar the Neo-Geo arcade game, but has considerably less enemies, a lower color palette and suffers from slowdown. The Sony PlayStation version, developed by Visual Concepts, featured re-done visuals and sound while the gameplay itself remains true to the original game with level layouts and boss/enemy patterns remaining the same. The X68000 version, trimmed down like the Genesis/Megadrive version, is very similar to that port in terms of sound and visual style. The FM Towns platform received the truest-to-arcade port, although it suffers the occasional slowdown.
    A port for the Sega Saturn was due in 1996, however, it was cancelled.
    [edit]
    Sequel
    Viewpoint 2064 was planned to be released on the Nintendo 64 in 1998, but Sammy Corporation had development issues, so it was cancelled.





     
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  2. seiji

    seiji Member

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