Darius Series

Discussion in 'Gaming' started by seiji, Apr 3, 2012.

  1. seiji

    seiji Member

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    Darius Series
    The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes (learn more).
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    G-Darius
    G-Darius (Gダライアス) is a shoot'em up arcade game, released by Taito in 1997. It is the fourth arcade installment of the Darius series and the first in the entire series to feature three-dimensional polygonal graphics.
    Gameplay
    Much like previous installments in the Darius series, G-Darius is a two-dimensional horizontally scrolling shoot'em up set in a fictional future. While the game features three-dimensional polygonal graphics, the gameplay remains two-dimensional. The player controls a spaceship named the Silver Hawk and must battle enemies and avoid obstacles throughout the game's stages (referred to as zones in the game). The ship is armed with forward-firing missiles, small aerial bombs and a protective force field. These can be upgraded by power-ups, in the form of large orbs, that are dropped by specially-colored enemies when they are destroyed. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path.[2][3]
    Among the player's arsenal is the 'capture ball', which the player can launch to capture enemies. Once captured, the enemy will follow and aid the player's ship. Each enemy contains a unique enhancement; some will act as extra turrets and others will act as shields. Additionally, the player can detonate their captured enemy as a bomb. The captured enemy will continue to follow the player until either they are destroyed after taking enough damage or the player's ship is destroyed.[2][4][3]

    An example of 'beam-dueling' in G-Darius. The blue beam on the right is the player's beam.
    New to the series in G-Darius is the concept of beam-dueling. The player can absorb a captured enemy to fire a powerful laser beam over a short period of time, which will instantly destroy nearly every enemy it comes into contact with. This is primarily used during boss fights. Every major boss in the game has an equivalent laser beam. If the player and the boss fire their lasers simultaneously, a 'duel' between the two will initiate. The player must overwhelm the boss' laser by repeatedly tapping the fire button as quickly as possible. If successful, the boss' beam will eventually dissipate and the player's beam will multiply in size (as well as in power) and severely damage, if not kill, the boss.[2][4]
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    Darius Gaiden
    Gameplay
    Darius Gaiden is a two-dimensional shoot'em up. The player controls a space ship named the Silver Hawk and must guide it through scrolling stages, destroying enemies and avoiding obstacles along the way. The ship is armed with forward-firing missiles, aerial bombs and a protective force-field, all of which can be upgraded by various power-ups that are dropped by specially-colored enemies when they are destroyed by the player. New to the Silver Hawk's arsenal in Darius Gaiden is the 'black hole bomb.' When fired, the black hole bomb will create a large vortex in the center of the screen, which sucks in enemies and projectiles on the screen for a short moment, until it explodes into a powerful ball of lightning that inflicts massive damage onto every enemy on the screen.[2][3]

    The Silver Hawk faces the first boss.
    Another feature introduced Darius Gaiden is the ability to capture minibosses, who appear in every stage. Each miniboss has a small, circular ball placed on them that, after receiving enough damage, will detach and float away, causing the miniboss to turn idle. If the player collects the ball, the miniboss will follow and aid the player. After a brief period of time, or the player loses a life, the miniboss will explode.[2]




     
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  2. seiji

    seiji Member

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