RPG Archives Beads of Balance: Important: Game Story

Discussion in 'Gaming' started by Sebastien, Oct 23, 2003.

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  1. Sebastien

    Sebastien Guest

    Important: Game Story

    Ziacgam is a land of diversity in both terrain and people. There are many creatures as well as people, most of which Terrans (people from Earth) have never heard of! It was peaceful for centuries, until the Balance was disrupted.

    This happened about 50 years ago. The palace was taken over from the inside and sealed off by a powerful magical barrier that allowed neither entry nor exit to or from the castle. Queen Rijash was nowhere to be found, her magical powers being so powerful that no one knew where to look. Three girls broke the spell, were sent out to retrieve the Beads of the Balance, and they did so. They rid Ziacgam of evil.

    But not for long, for after the glory of their heroism faded a similar yet darker evil rose, taking the palace by the last attacker's means. This time the power was greater. The Queen's last act in life was to send the Beads to the ten Sprites, and to brand their future wielders on the forehead with the symbol of a five-petal flower. One Seer predicted that they would all arise when hope had been lost. But hope has been lost for so long...

    Now the land is covered in dark clouds by day and by night. The people cling desperately to the prophecy, praying to the Mother and the Father that it will come to pass, unaware that in the city of Nodum, the birthplace of one of the heroes of old, the prophecy is beginning to unravel...

    Ten teenagers. Ten Beads. Ten Patron Sprites -- and one colossal enemy to defeat.
     
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