Square Enix FFX question

Discussion in 'Gaming' started by User18, Dec 28, 2002.

  1. Kaneda_345

    Kaneda_345 The Star Stealing Boy

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    Bahamut is a fairly powerful summon,his attack is non elemental and passes through any barrier that the enemy may have up.(Im guessing you havent played any other FFs,Bahamut has been in almost every(if not every)FF game in existence(even Tactics!) )

    You get Bahamut at the Palace of St.Bevelle.
     
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  2. Izzy

    Izzy moo. moo. moo!
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    Bahamut is a MAJOR recurring character in the Final Fantasy series. He's been in just about every U.S. Final Fantasy release. I've no clue when he STARTED appearing, but he did appear in Final Fantasy IV, where I first noted him. He's the king of dragons, and sometimes even had a speaking role in games. What I'm guessing is that it's a play on "Tiamat" who's the queen of all dragons...the mother of the world. *shrugs* In any case, in FFX, he plays a pretty stupid and unimportant role. FFIV had him as the ultimate summon, FFV was just about the same, FFVI he could teach you flare...and give you 50% HP increase at level ups. FFVII had three incarnations of bahamut. There was Bahamut (A normal, westernized type of dragon), Neo-Bahamut (Red, I think had a pair or at least larger wings than Bahamut), and Bahamut ZERO (Which was HUGE, had six wings, and shot his breath from SPACE!!! That's nutty!!). Sadly, his effectiveness dies down even more, since Knights of the Round kick all sorts of butt. VIII had him as a guardian to the second best GF in the game, and a GF himself. I liked him in VIII because he was optional, just like in IV. You didn't need to get him, but he was blasted cool...although he was NOTHING like the old bahamut, this one just lived for the fight. I have no idea about IX, but there are lots of cool videos with him in it...he kinda looks retarded with the bull horns though... Oh, and yeah, his attacks are always non-elemental. They usually cut through Protect spells like nothing. His unique attack in FFX, Impulse, also does this...in conjunction to hitting multiple baddies.

    In X, he was simply an aeon. Nothing more, nothing less. Actually, there *IS* something important about Bahamut. I'll tell you about that in a little bit. He's the "final" aeon you get in the main timeline. That is, if you don't get Anima or Yojimbo or the Magus Sisters, then he's the final Aeon that you're gonna get. He's plenty powerful, already coming with the Break Damage Limit. Once you get him, his Overdrive (Mega Flare [it's never really changed]) easily does over 9999 damage. Impulse also hits all enemies on screen, one of the few that do. High Defense, High Offense. I'm not too sure upon his Magic stuff though...but I never really do use magic in that game in the first place. He pretty much looks like a standing dragon. Westernized, so he's not snake like...and he has very human proportions. He also has massive wings and is black, with a red/blue fade on his wings. He also has a massive wheel on his back that sort of looks like a generator for when he does Mega Flare.

    You get him in Bevelle. You can't NOT get him. If you don't, it's because you're not accomplishing what you're supposed to be accomplishing. But, anyhow, that's where you get him. And he'll probably be the best Aeon you have, until you get Anima. His only real advantage over Anima is that Impulse hits multiple enemies, that is, if you're playing the NTSC version. In the PAL version, he PALES when compared to the big rotting mummy-fish with s schizophrenic complex. ;)

    Oh, and his importance? *****SPOILERS AHEAD******







    Bahamut is actually that purple, hooded kid you see from time to time. Yeah, that one. Y'know...the one kid that seems to know more than Tidus does? Yeah, that's him...that's Bahamut. You'll find out a little more once you play a bit further. Oh, and once you get all the aeons, remember to go back to the Chamber of the Fayth for all of them...you get some NEAT backstory and get to see what each of 'em really looked like as normal people...AND some very useful spheres. It also gives you the chance to get the treasure in each temple, because you need all of them to get Anima...and the Magus sisters, in turn. ;) :D
     
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  3. Project191

    Project191 Black Wind

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    he is famous in ff games and bahmut is a strong character u will got it in(don't remeber the town in ffx) but after fighting the indead monster in the airship i think his name is elvene.
    BTW... he is an aeon :D


    In FFX
     
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  4. Izzy

    Izzy moo. moo. moo!
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    There is no water aeons...every aeon after Shiva is non-elemental. Which is better, anyhow, as the game progresses, elemental "weaknesses" aren't seen as much as earlier in the game.

    Valefor is ALSO non-elemental. I guess Anima can count as "Shadow/Death" but that's not an "element" in X.

    You just have to revive the Ronso, is all.
     
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  5. Project191

    Project191 Black Wind

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    if u mean the one in the airship.

    i know a way that u can use 2Xphoniex down at him. or u should douple cast at him 2Xphoniex down.

    or if it's doesn't work u got to fight normally by training before going to the battle and use all there overdrive.
     
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  6. Izzy

    Izzy moo. moo. moo!
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    If he kills you with poison breath, you're not strong enough. But, if you really want to try (and consequently get your butt handed back to you when you face Seymour in the moutains) get some Poison Wards. Phoenix downs only work on Evrae Altima, which you fight underwater.

    Anyway, gain levels, and put Tidus and Rikku in your party. Tidus should be casting Hastega on the first three, and haste on whoever comes in for the third. Slow Evrae and start wailing. I try to keep Tidus and Rikku in, because you can command Cid to get the ship far from the monster. If you manage to keep Evrae far away for two of Cid's turns, then Cid fires missles at it...taking away significant damage. Just remember to keep healing using Al Bhed Potions and Tidus always hasting members. Gain levels though, you shouldn't have too much trouble with this boss, even if he uses poison breath, Rikku's potions SHOULD get you up to almost or completely full HP.
     
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  7. Kenshin666

    Kenshin666 New Member

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    Hmm. You can't slow Evrae, since she/he is immune to Slow. And if you do try to slow her, she'll just haste herself.
    Try having as high HP as possible, and a few HP% up could work fine. Try to use all characters, so when one of your guys has dangerously low hp when Evrae starts to suck up for that Poison Breath, change him with a relatively strong character that you don't use. Don't bother healing that char for the poison, just change back to the person you used in the first place.
     
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  8. Izzy

    Izzy moo. moo. moo!
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    Are you nuts? :D Al Bhed potions take care of Poison as well as heal up 1000 hp. Clearly, 1000 hp is a big BIG step for Cloud at the point in ststs he's at. Poison is also a BANE in FFX, it takes so much more out of you than in other FF's. If you don't cure it within something of 6 turns, my characters always die. And that's when they're at 9999 HP. Granted it does less damage the less HP you have...but, clearly, that's also a bad thing in the Evrae fight. And...I've never found those hp +xx% to be of any use. I never bother because those slots can be better used for something else. So, I never include them in my strategies at all. Also, try using Dark Strike or whatever that ability is called that Wakka has. Having a blinded Evrae is very much less dangerous than a non-blinded one. Use Wakka every three turns if you have to, but if it works, just keep him blinded!

    Evrae can also be slowed. He's very capable of not being affected, but he can be slowed. Especially at the beginning of the fight. And it doesn't matter LATER because he hastes himself anyway. But those critical few turns over his in the beginnning can be a life saver. Switching people can be useful, but I find that Tidus and Rikku constantly in the party does me the most effectiveness. I'd probably switch out Tidus every few turns to that Wakka can do his thing, but only once or twice, when I can use his overdrive. Lulu stays in because by that time, I usually have the "-ga" spells. The best I can come up with is to fight monsters inside the airship until you feel strong enough to take him on. Bosses in FFX have a tendency to be quite a bit stronger than you expect them to be SOMETIMES. (Do not take Seymour OMNIS to be an example, he's just a blowhard...one Bahamut Overdrive later...and he's DONE.) I always take the time to build levels...and ALWAYS use my Spheres for the benefit of a BOSS fight, not just using up ability spheres left and right as soon as I come in contact with them. Screw normal bad guys, they can be dealt with easy enough...having the necessary abilities (and thus, having the spheres to unlock them) to beat the BOSSES are more important. Just to let you know, is all. I mean, it's just my particular strategy.

    Take for example "Triple Foul", an ability that casts Poison, Dark, and I believe Confuse on one bad guy. Trouble is, a boss is usually immune to two of those three...and in many cases, all three. So, it's a waste to have that ability. Also a waste of 24 MP if you ask me. Better to just use singular abilities...or even make use of Auron's overdrive that causes all breaks on one bad guy, regardless of whether it's a boss or not.

    Oh, and Khimari CANNOT be revived DURING the fight. It takes away ALL that goes into calling it self-destruct. Can you imagine how easy fights would be in the beginning if you just get the Ronso to self-destruct, and do it again, as you revive him!? In any case, it's not useful unless you NEED to win anyway...he doesn't get any AP for going KaMeKaZe. :D
     
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  9. Kenshin666

    Kenshin666 New Member

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    I also had big problems with her thw first time i met her. The Phoenix Down thing (you only have to use it once) is because you have to fight her again (A Zombie Evrae) underwater with Wakka, Tidus and Rikku. And as most FF players know.....undead can be killed by life spells/items. Therefore, if you have trouble with her also, you can use the phoenix down. She isn't hard. she has 12.000 hp or something...that is one of Wakka's attack reels and she is gone.
     
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  10. Izzy

    Izzy moo. moo. moo!
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    Hmm, it might be a good idea to restart. If only for the fact that you can plan out your sphere hopping. I did that too, and I was *in* Zanarkand. LOL. Talk about backtrack. But, part of winning some boss battles in FFX can be luck too. It's up to you, but I'd just keep trying. Although, thinking about it, it might be better to do so, you'll have to do a bunch more before you have time to actually just level up characters.

    Just don't be me and gain 5 - 8 sphere levels floating with Rikku at the beginning and the little swim when you first meet Wakka.

    Oh, and for me, it seems to work well to follow everyone's natural path. Don't stray from it, just keep going forward, while getting NECESSARY skills...and you'll do fine. To give you an idea of how far along I was...when I was at the beach battle with Sin, I had Lulu far past the point where she has the second level elemental spells. Save some spheres and DON'T use any +strength spheres on her. It's not really a good idea, because you only generally use her when you're in need of magic and far attacks, which are magic anyway. KEEP pushing everything at Tidus, with the possible exception of magic. And I mean EVERY sphere. Most of his spells and abilities are VERY useful. He doesn't need high Magic stats because his spells are all status effect spells, not doing any numerical rise.

    Same with Rikku, her speed is really valuable. :D Like most people, I didn't see the use in her. But after a little bit, I realise that almost all the weapons she gets from baddies have a stat-type effect on the baddie. Use that fact, it's very good. Also, she's probably the first or second (depending on how fast you can get Tidus) character that will be able to do multiple turns before the bad guy does. From what I've noticed, her luck is also very high, and that helps the status effects to actually affect the person you're hitting with whatever weapon she has.

    You probably notice by now that I'm a speed player. All my majorly used characters have the speed advantage over the others. Well, in the end, everyone's practically even, but still...Tidus, Yuna, and Rikku have either high or medium speed. I don't touch Auron unless I need to pierce because he's too slow for reacting to changes in battle flow...like the Sanctuary Keeper suddenly throwing out a Mana Beam or Evrae tossing his damn Poison Breath. The speedy three have enough speed to counteract the bad effects, and heal up in short order. I pretty much only build Wakka because I use him in the Evrae fight, as a switch from Lulu/Tidus to rest her/him or something, or when the flying mealworm is far from the ship.

    Anyway, I find that speed is the key, much like Ranma. So, consider doing that. Or if you want to go strength, at least have one really speedy character (Tidus/Rikku) gain lots of levels so you can have ONE person with a major speed advantage. I suggest Rikku because she's the main healer in the fight you're having much trouble with. Then, build Auron, but give him (if any) all the Speed+ Spheres you can...because he's gonna need 'em! And the fact that he can't seem to hit the broad side of a barn, if you look at his stats. His accuracy is down the tubes!

    Okay, that's Izzy's version of his FF team/strategy. I will shut up now, people rarely follow me anyway.
     
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