Video Games MMORPGs: Paying 2 Play

Discussion in 'Gaming' started by Appleboy, Mar 22, 2004.

  1. Appleboy

    Appleboy New Member

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    So I know there are a few on this forum, like myself, that have taken part in the Massively-Multiplayer-Online-Game franchise, which leads me to the question: what do you think of the P2P concept? Is it fair? have you boycotted games like this just for that reason?

    Honestly, I don't really care. If it's necessary to pay a small monthly fee of 10 dollars Canadian a month (rounded) to keep great games like this going, than that's fine, not a big problem for me. Though, I can't speak for everyone, what do you think?
     
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  2. Novus

    Novus Gone

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    I recognize that the cost of maintaining a large server is very high. I also recognize that the developers and publishers who create and release these games are in the business to make money. However, since home gaming began to become successful back in the 1980's, the standard has been for the profit to be made on the sale of games and accessories. Nowadays, companies are trying to gain additional profit by not only charging you to play the game as well as to purchase it. They can feed you all this garbage about trying to meet increasing overhead costs, but they are really just trying to skim as much profit as possible.
    Also, you have players like me who do not have a whole lot of disposable income and can scarcely afford to purchase a game. On average, I can only spend about 80 to 200 of my Canadian dollars on purchasing video games. This gets me basically two or three games, or more if I buy used (which is always funny because then the game companies actually don't make any money from my purchase). Were I to shovel out 90 to 100 dollars for a nice, shiny MMORPG, my budget would only allow me to play that game, and that game alone. Furthermore, with the cost of Internet access going up here and there, I probably would not be able to afford to play the game at all.
    In my experience, online games have no plot, or have very little plot. When I play an RPG of any sort, this is what I look for most. No plot, no purchase. Still, I would probably play these games if I could afford it.
    My stance, overall, on online RPG's is that the cost is too high. By profit-skimming, game developers like Square-Enix are very close to alienating a large portion of an otherwise loyal audience.
    If I went to a gaming store with eighty dollars in my wallet to buy a new game, I would not even pause to look at the online-only game which retailed for 60, because the long-run aggregate cost curve (to throw economic theory into the mix again) would be too steep. On the other hand, if I saw another game, likely a "traditional" RPG, priced at 80 dollars, I would pick that title up. The initial cost would be higher, but I would get more use out of this product because I would not have to pay any extra costs to enjoy the game.
    I have always maintained that once you have payed for the game your responsibility to the publisher has ended, and you should just be able to enjoy the purchased product.
     
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  3. Appleboy

    Appleboy New Member

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    Duly noted.

    I don't know why I'm about to post this, because it is kind of hypocritical of me being the MMOG player that I am but.. once you think about it, There are ALOT of problems that come with online RPG's, ones that any person would have a beef with, other then just the monthly cost:

    The lag, my god I hate lag. for those of you on consoles and have never played higher end computer games with a lower end machine, or online games. Lag is when the game slows down, I don't know the scientific definition for lag, but it almost seems like the frame rate of the game is slowing down. Another crucial computer problem is computer crashes; Your just about to finish a tough quest that you've been working on for a long time and all of the sudden the server goes down, PROGRESS LOST. Even going linkdead (losing your internet connection) or your own computer crashing can result in this < NOT COOL. :anger2:

    Then there's GM's or Game Masters. Sadly, I have only came across one GM that was actually a nice guy, which doesn't really matter anyways cause he never helped me with my problem anyways. :dizzy2: It's also hard to get into games like this if your just a casual player... I just ran upstairs and talked with my dad who is playing EverquestLive, we did a "/play" with his level 65 Cleric.. he has played roughly 26 full days, so 26 days x 24 hours = 624 hours, 624 hours on 1 character. But honey, that's nothing, he has 7 other high level characters.. levels 50 and up that he has spent a bunch of time on to. (65 is the highest level one can obtain in that game, and I think in an upcoming patch they're raising the level cap to 70)

    And even after all of that paying money, In order to keep the game alive and going, there must be expansions, and with expansions goes more of your hard earned dollars. $_$
     
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  4. Novus

    Novus Gone

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    Your first problem can be solved in two ways:
    1. Get a better computer (but again, this costs $$$)
    2. Better servers (but this, in turn, increases overhead costs, therefore increasing monthly fees)

    It is really annoying when you try to get into a game you just got and you can't do anything because everyone around you is such a higher level. When I first started playing Diablo back in the day (I always liked that series because they play for free), every time I got a decent item I'd get killed by a higher-level player. That'd suck even more if you were paying for the time it took you to get that item and then some bastard stole it.
     
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  5. Appleboy

    Appleboy New Member

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    Actually, those problems were directed to anyone who plays online games in general, and also out of the MMO's I have played, difference in servers hasn't cost extra or less. The only exception is the "Everquest Legends Server" and even that wasn't increasing the quality of the game, that was adding more stuff to the game for advanced players.
     
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  6. BakaMattSu

    BakaMattSu ^__^
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    I've been near adamant with regards to MMORPGs with the plain fact that I paid for a game, so why should I continue to pay to play it? I own it, right? Or do I?

    So, anything MMORPG was boycotted.

    For curiosity sake, however, a few online gaming friends of mine talked me into giving FFXI a try. I don't know if it was something here in the water, my current thirst for a worthwhile game, or just impulse, but I decided, "what the heck", I'll play it for a month or so just to get a feel for the game.

    I can conclude a few things from my experience.

    1) MMORPGs are truly massive. So much is crammed into a large world with so many simultaneous players (we're talking thousands) must require some massive server boxes with a lot of bandwidth to go around.

    2) The online costs do work for server maintenance and game development. Heck, after my long game installation (it's around 5 gigs, iirc), I had another few hours just downloading all the updates that had been made since game launch a little over a year ago. Fixes, areas, so on and so forth. I won't deny that the company isn't profiting from it - who in their right mind would run a massive world like that just to break even?

    3) There is semblence of plot, but not on the level of a single-player game. And even with plot in place, 90% of the players focus on character-building (i.e. training/leveling skills).

    4) It is addicting, in a bad way. For about a month I would spend almost all my time off work on server. Reason one being that if I'm paying to play, I want to get in as much time as I can. Reason two being that I wanted to stay within reasonable levels of my friends' characters, who are likely following reason one as well. Reason three is that is has a Sim-style quality to it. Things can get formulatically simple, and much of your game time is spent doing the same things over and over and over...and before you realize it, it's 12am already...again.

    5) I can get a similar online experience (though much scaled down) without paying a monthly fee to anyone but my ISP with Neverwinter Nights. And should I get bored with one world, I move to another of the hundreds of servers online.

    In closing, it ate up too much of the time I don't have available, so I'm ditching the MMORPG world and not returning.
     
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  7. Novus

    Novus Gone

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    Good to see you're not selling out. The same old BMS.

    Seriously, it comes to an arguement of the law of diminishing returns, and marginal utility, and a bunch of other economic concepts (sorry, I've been studying). As I've said before, for each increased dollar of price spent to play a MMORPG, the "utility" (or "enjoyableness") purchased by said dollar decreases. But I've already covered that in a previous rant.
     
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