Video Games Procedural Generation

Discussion in 'Gaming' started by BakaMattSu, Feb 8, 2007.

  1. BakaMattSu

    BakaMattSu ^__^
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    I found this pretty amazing. This is a small beta demo some German guys won an award for that employs heavy use of procedural generation – generating graphics on the fly using algorithms rather than beforehand. The result is a 96kb executable rather than what would likely have been several megabytes if everything came pre-packaged.

    http://www.theprodukkt.com/kkrieger

    It's a technique employed by the upcoming Spore, designed by Will Wright (The Sims).
     
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  2. Basher

    Basher Mad Writing Skillz

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    Wow for the game and saving space. The graphic shots look great.
     
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