RPG Archives Serisa: Character Creation

Discussion in 'Gaming' started by UOKenny, Jul 31, 2003.

  1. UOKenny

    UOKenny Guest

    Character Creation

    Ok here is where you post your characters. Be sure to check this page often to see if any one new has joined. Please follow the basic guid lines of my character below!

    BTW: Furs, Demons, and Humans are only basic races. Feel free to create your own like I have.

    Name: Ivah Itihi

    Race: Batling (Batlings resemble humans for the most part except the have brown or black fur that covers their boddies. They also have large ears like that of a bat and wings witch extend from their human like arms. They are ultrasensative to sound and can hear far of distances. The can fly buy only for a moment and they are almost completely blind. Most Batlings don't live past the age of 50)

    Age: 16

    Gender: Male

    Job: Alchemist:

    Appearance: Ivah is 6'1". He is thin but he does have a muscular build. The fur on his body is black, and he has long black hair on his head. His eyes are completely white because he has no vision what so ever. He dresses only in dark brown pants and a red cloak.

    Equipment: Light brown leather armor pants, A red cloth cloak, a mortor for grinding herbs and plants to make potions, he also has a few empty bottles and jars.

    Spells/Technologies:
    Potion Creativity: He can make potions using plants and herbs. The strengths and weaknesses depend on what kind of potion it is.
    Sonic Scretch: He can crumble rocks with or knock some one away with the sound of his voice. Depending on how high he screams is how much it will damage his own ears.
    Blind sight: He can see where things are by the noises they make. This does not work if there are alot of noices at once.

    Pesonality: Ivah is very personal and does like other people coming into his problems. He likes to watch the from a distance instead of being in the middle of every thing. He is very intelligent, but he doesnt seem to like it when people point that out.

    History: Ivah grew up in his Bat Clan with his mother and father, but unlike most Batlings, when he turned 15 instead of becoming and adult with in his clan, he left to travel the world. He is completely blind so this made traveling along a little more difficult. But over time he worked his senses to conqur seeing with out his eyes. He has traveled and learned many potions and herbs in witch to help or harm people. These potions often aid him in battle.
     
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  2. BakaMattSu

    BakaMattSu ^__^
    Staff Member

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    Eamane Telemmaite

    Name: Eamane Telemmaite (pronounced "ay-mah-ney" "te-lem-my-tey")

    Race: Elf (Elves resemble humans, but are shorter and less muscular, with fair skin and hair. Their biggest giveaway is their large, pointed ears, but it also can be seen in their joyful mannerisms and beautiful songs. The elvish race has thus far refused to be involved with the other wars between the races, more in tune with living in natural surroundings, and with the notion of peace in general. Very few emerge into the world outside their homelands, and those that do find the outside world a much crueler place. Elves live a very long time, and tend to make more careful decisions than the shorter-lived races that are forced to be quick and rash.)

    Age: 163 (late teens for an elf)

    Gender: Female

    Job: Ranger

    Appearance: Eamane is 5'2". She bears the deep blue eyes of her father, and the flawless length of blonde hair of her mother. Eamane wears a short brown tunic with green clasps and an earthern-colored cloak. She also has a small, jeweled pendant that hangs from a small gold thread around her neck.

    Equipment: Padded tunic, earthern cloak, jeweled pendant, longsword w/ sheath on belt.

    Spells/Technologies:
    Healing Power: Eamane has the ability to heal living creatures. This power works from her own inner power, and such healing weakens herself, as it requires giving some or her strength towards tending a wound. Attempting to heal grave injuries can potentially cause her to lose consciousness or even put her at great risk.

    Animal Empathy: As with all elves, Eamane has a natural bond with wildlife and can both understand them and communicate with them. An observer could conclude that she seems to care more about mere animals than the more sentient beings, and that often is the truth.

    Heightened Senses: Another elven attribute is that Eamane has a far greater perception and hearing than most races.

    Arcane Synergy: Eamane has a natural born talent for understanding magic and magical items. While she has mastered nothing beyond healing, she can often read runes and figure out magical devices that baffle even some of the elder wizards. Still, she is new at the talent, and this sometimes leads to magical accidents like mistargets or flukes.

    Pesonality: Reserved to those she doesn't know, but very loose and bubbly with those she calls "friend", Eamane has almost two different personalities. She is usually cautious when meeting someone from another race than elf, as she has heard disturbing tales of violence and greed around many of them. Eamane, after being used to someone is quite playful. Generally, the girl is birght and happy like a second sun, a pacifist at heart, and very caring for the welfare of others - even above her own.

    History: Eamane's born talent for understanding magical intricacies distanced herself from many of her kind. Her closest friends remained with her, but as a young girl, she was often feared as some abberant creature. The final straw was when she disobeyed an elder's order. A gravely injured boy came into elven lands begging for help. The general consensus was that elves were not to interfere with outsiders, yet Eamane took pity on him and healed his wound, ending up sick in bed for three days afterward. After recovering, she was cast out as an outsider, and since then has traveled to the west, to the common lands, alone and a little downcast at her exile. The boy lived and was sent on his way, but never got to see the face of the elven girl that saved his life.
     
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  3. Hildi Maxwell

    Hildi Maxwell New Member

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    Name:Shadou(shadow,Last name) Hayashi(forest,First name)

    Race:Wolven(half wolf/ half human, fur covering body.)

    Age:18

    Gender:Female

    Job:Ranger

    (Gomen BMS but is a good sounding job)

    Appearence:Yes shes covered in fur but that doesn't mean she goes around like that. She has on atleast some type of shorts and something like a tubtop almost. No sleeves but covers her upper body. Her fur is a dark grey that almost makes it seem more silver/blue then grey.
    She can also change into a normal wolf to make her way easier since she as much more balance on four legs then on two.

    Equiptment:A few knives hidden in places you'd never think to check on a furry wolven. Nothing in places that they shouldn't be but her weapons are well hidden and well made. Also a long sword at her hip which is hardly ever touched. If she has to fight she uses her knives most of the time.

    Spells/Technologies:
    Kouen Sword: The sword at her side can use fire. She hardly ever uses it since she can't fully control it yet.

    Healing Potions: She doesn't know a whole lot but she can find herbs and plants that grow all around to make potions. Some are ones she has formed herself, as in place a different herb that does the same type of work in the place of another that will help it to be better. She doesn't have a use for it much since shes alone.

    Personality: Quiet and sort of held back from the rest around her. She silent and reserved.

    History:Shes one of the few Wolvens left(if Ken allows it) and doesn't like being around others as much. It has been heard when people spot the wolven passing by a town. She lives alone and takes care of herself. Only coming out to steal if she can't kill an animal in the woods herself. Her parents were both kill, along with most of her group. She and a few other younger wolvens survived since they were shoved away and told to run and hide. She met with the other wolvens that survived a few times but never stayed with them, continuing to travel and work alone
     
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  4. Stardust Phox

    Stardust Phox Such a Taurean I am!

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    Eskar doff Gaisafonak

    Name: Eskar doff Gaisafonak (that's EHS-kahr dohff guy-SAH-foh-nahk)

    Race: Human - Na'bai (The Na'bai are human in every physical aspect. The clan was born when several families in their town had bitter arguments due to their views and beliefs. Those who were for material progress remained, and those who believed in returning to nature and higher pursuits made their way to a deep forest which they called Na'buruk. There they live in tents; encampments are the Na'bai equivalent to small cities. Each person receives a special gift, and they discover it at their coming of age at 16. (It is said that the person encounters their soulmate on this day in some way or another.) They prefer to remain in seclusion from other Humans, and tend to get along with other forest-dwellers. Na'bai are inclined to being peaceful, and so they do not intend to join with the outside world. Chieftans are either male or female and are the firstborn of the firstborn of the current leader.)

    Age: 23

    Gender: Female

    Job: Fighter

    Appearance: Eskar's hair falls just past her shoulders in blonde curls; her eyes are crystalline blue and appear facetted in bright and dim light -- she is the very image of her mother. She is lean and lithe and is 5'8" tall. She wears boots, chainmail armor with parts made of fine metal, and a deep blue cloak which she mostly wears hood-down; also an upper arm bracelet of gold.

    Equipment: Longsword with sheath on belt; chainmail armor with its shoulder and forearm guards made of fine metal; a light leather pack with a brown tunic

    Spells/Technologies:
    Heightened Senses: Eskar can literally smell a presence and tell if it is animal or human. Her sense of touch can feel even magic, and she has trained herself to identify it in most cases. Coupled with her sense of smell, she is often right. However, magic can be camouflaged to seem like something else, so she is not overly confident about identifying it. Her other senses are only slightly heightened.

    Sword (Gaisafonak Migra'e) : This longsword is similar in strength and size to any other. Its shiny blade acts as a mirror. If a person is of an evil heart, no reflection appears (but if the person possesses strong enough magic, this can be prevented -- it is not an all-powerful sword, but it is right more often than not); if a good person holds a dark secret within, the reflection is blurred; etc.

    Spells: Eskar knows several basic attack and defense spells. She is not particularly gifted in the use of magic.

    Levitation: Eskar has learned how to levitate at will. She does not, however, do the gliding thing -- she appears to walk or run on air rather than actually fly. (She can be knocked down, of course.)

    Pesonality: Eskar is confident and proud, a princess -- word which the Na'bai are unaccustommed to using; they prefer a word which, in Common, roughly means "she who rules in the place of the deceased woman chieftan" -- but also a fighter. She has quite the temper, yet despite this she is more likely to attempt to intimidate someone through words rather than force. It is rather difficult to entice her into fighting; if what causes her to fight heightens her emotions, rest assured that her reflexes and attacks also encrease. As to her immediate family and the closest of friends, she is more than willing to protect them to the end. She has more physical strength than emotional and is mother-like to her aforementioned relations.

    History: The firstborn of Tezme and Ativa, Eskar will be the mother of the heir. She has a younger sister, Tuvai, who resembles their father (Tezme) and is four years younger. Ativa was killed when Eskar was 14, and since then Eskar has developed a ferocity in protecting all that is dear to her. She inheritted her mother's sword at her ceremonial wandering through Na'buruk. (Note: Ativa was a musician, sort of like a Bard but not exactly.) Over the years she has wondered who it is she will marry, as the one she believes it shall be is not a member of the clan. That, and the desire to find out what the hint of evil in the wind is, drove her to wandering Serisa in search of answers. Her quest has taken her to many different places, where she has met many interesting folk, and encountered many a mystery.
     
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  5. Tidus

    Tidus New Member

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    Name: Markku Lanai

    Race: Hanyo(For those of you who don't whatch Inu-Yasha, Hanyo is a half-dog half-man creature.)

    Age: 18

    Gender: Male

    Job: Hunter

    Appearence: Hair is tied back in a tail, has a head band..(Hair kinda' like Suzuka from Outlaw Star), Long bangs, with the dog ears at the top of his head. Has a Blue short sleeved shirt, with light black armor on it. Brown eyes. Black pants, with black biker-like boots, and three belts, one across his waist, and two in an X-shape around his hips. He's 5"10.

    Equipment: Dark Gear(light black torso armor),a samurai-like pad on his legs. Has 4 pouches on the sides and back of his waist belt.

    Spells/Technologies:Inventing stuff, like electrical things, sonars, radio's, etc.

    Buggy: Like a car, but no top, and can carry up to 5 people. Has certain flaws, runs out of fuel rather quickly, and is fragile.

    Chronicle: A anceint yellow sword found in one of Markku's missions. Has strange characters encrypted in it.

    Feral Rage: When pushed to the limit, something in his brain says "Kill", his normally black hair turns silver, his eyes yellow. ans has strange markings on his face. So far this has never happened.

    Personality: Markku is a very nice person, often caring about others before thinking of himself. He's never sad or mad, it takes alot to anger him and bring him down.

    History: Markku was left behind by his clan as a small child because the fact that they where full dog demons and he wasn't. He was found by an scientist, who raised him and taught him about inventing. Now he does jobs with his gadgets to find people, places, and anything his job requires him to. He's also trying to perfect his buggy, the Desperaodo
     
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  6. Karmi

    Karmi New Member

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    Name: Mint Ravenscar

    Age:256 (16 in LightHeartis years)

    Race: LightHeartis: This is an Ancient Race that is not none to much about. They posses know techonligy and are similiar to elves in their high magic weilding abilities. More of their history will be explained during the RPG when incontact with my charater if that ok. By thw way they are close realitives of the Elves.

    Equipement: A tiara which allows Mint to Float across large pits or just levitate fr short peroids of time. The magic is activated from the jewel in the Tiara. It should be recharged in moonlight.

    Gender: Female

    Occupation:Magic User

    Apperence:pic

    Spell Technogies: Knows many Pure Light energy spells just basts ect. For now only knows one high level curse. Learning more. Also she knows a few time magic spells and hopes to master those.

    History: (if all right) Mint is the Princess of the LightHeartis. She has left for she knows that she is somewhere needed. She has left the throne for her little brother to take over. She inherited the Tiara from her mother and can't use its full power just yet. She know she has a job to do and must do it.

    Personlity: Mint is very nice to all but has a bad temper. Also is always determined and confident. But she is not always brave. though she is intelligent, she fears spiders and vampire ^o^!

    Please tell me if chraracter is okay!^-^!
     

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