X-realm BattleGrounds and the Unspoken DMZ

Discussion in 'Blogs' started by wertitis, Aug 26, 2006.

  1. wertitis

    wertitis Proud Mary keep on burnin'

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    Alliance sucks.

    Rogues continue to suck.

    Plain and simple. However at this point all I can do is keep on grinding on with what I got. Starting a new character is out of the question. I need to get something to 60 and, frankly, rogues excel at PvE situations and dueling (read: Ganking). However in BG situations they're impotently pathetic. Every class in existence has an anti-rogue tool, that's commonly used, rendering what little we have going for us ineffective. Priests have thier fear, mindflay, ect, warriors intercept & hamstring, hunters have flares as well as wingclip AND concussive shot AND detect stealth, Locks have thier Fellhounds, Shammies have earth bind totems among a million others, Mages have a dozen freezing/movement imparing spells/AOEs ect, Druids have two dozen forms allowing them to outrun just about anything AND they can heal themselves (which is a big deal with a rogue), Pallies are the same with regards to healing.

    What do rogues have? The ability to vanish (which is rendered innefective by DOTs), Sprinting (which is rendered impotent by every kind of movement imparing effect in the game), Blind (with a 5 min cool down against ONE person) and poisons.

    Ah poisons. One might argue that they are the key to a Rogue's ability to mess up other characters, however, unlike other classes and thier buffs Poisons are a prog we have to pay for, apply everytime we change zones or need to use them, and they only have a ~chance~ of actually casting thier effect.

    Every other class is stacked against Rogues. Nail our feet to the ground and we're pretty much finished. All a rogue has is seven seconds after he initiates combat (in BGs) to kill the other guy before his opponent is/gets healed, freezes him or ties his feet up with a spell or skill. Then it's over. Often times it's not even that long. When trying to pull a flag on somethng like WSG they are rendered worthless by the simple fact that they can do nothing to slow or hold anyone else at bay while they run, while everyone else has 3-5 different tricks to pull him in and slaughter him. Evasion and Sprint are both worthless in those situations.

    All we are is a walking blender who happens to score a kill every once and a while. Most of the time it's because the other team's priest isn't paying attention and fails to heal the said victim.

    Which brings me up to my next point- No one heals the goddamn alliance guys in BGs. Priests ardently refuse to do anything but heal themselves and smite everyone else. Druids are the same way. Flag runners are never healed, they never have any backup except by the odd lowbie. The alliance has no concept of team work. Period. Everyone wants to be a hero and no one wants to work together. And another thing, alliance spell casters appear with the same frequency as unicorns. Every battle it's always a good, mixed Horde team versus a lousy Alliance team with 3 rogues, 4 hunters two warriors and an odd Lock. You could gamble on it. Do mages or druids even exist any more?

    X-realm Battlegrounds has simply proven that the Alliance is hopelessly incompetent.

    ...And rogues are completely obsolete.


    Anyway I was grinding in the Badlands today on Dalvengyr, that place is like a demilitarized zone. There's an unspoken law that if you don't screw with the other faction and they wont screw with you, allowing both sides to partake of this exp rich zone and grind thier final few levels to 40. It's kinda nice down there. Mostly people leave each other alone (some even help one another) except for the odd imbacile who wants to gank lowbies (I'll get them later on down the line). Usually I'm all about PvP and ganking everything Hordie on sight... Hell I've even camped at Deathknell (Hordie Undead starting zone) and ganked those who were dumb enough to flag themselves there. Still, it's nice that there's a quiet place to sit back and enjoy the simple pleasures of easy grinding prior the the titanic level 40.

    Ok, enough from me. I'm done. Time to get back to grinding my Rogue. I still have faith in AV. Maybe we'll actually serve a useful purpose there.

    ~W
     
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  2. BakaMattSu

    BakaMattSu ^__^
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    Heh, been there, done that.

    Heh, been there, done that. What can make being a rogue in BG a pain is that as an easy kill, many players will rush to get the honor point off of you. It's frustrating at times, but what I've experienced back when I played my own, it's all about patience and strategy. Rogues are best at picking off the unsuspecting, the wounded, and support damage. However, stacking up all the negatives as you have, even those roles can be a challenge. Saddest thing about my experience with PvP? Enemy rogues were my favorite targets...only thing I could be sure of taking down if I got the opener. =/

    Let's not even get started on how much more PvP-useful the horde racials are versus alliance...or the crazy shaman antics stacked up against paladins (although that last point will change come the new races).

    In Warsong, yes, the rogue can suck. In the mass craziness that is Alterac Valley, they can have their uses (sneaking behind enemy lines to skin wolves, for example). In Arathi Basin, they make great point defenders (with one or two others at the node as backup).

    To be honest, PvP is not really worth it, beyond attaining third rank (for the 10% vendor discount from your faction). The armor is terrible, even for PvP, since it focuses on stamina (and that won't save your tail in PvP - it's all about dealing as much damage as you can and fast - kill before being killed), and the weapons are unattainable unless you give up on life to PvP 24/7 (and are inferior to ones now released in end game raiding content, and will surely pale to even higher level blues we'll see come expansion). If you're doing it for fun, all the more power to you, but all I see in PvP is decked out warriors and mass AoE'rs...

    ...since you've piqued my interest now, what kind of talent build are you taking into the PvP world?
     
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  3. wertitis

    wertitis Proud Mary keep on burnin'

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    My talent build? Right

    My talent build? Right here.

    http://www.worldofwarcraft.com/info...005000000020000000000000000055005003333010150

    Since I'm worthless after seven seconds I need to deal as much damage as I can before I bite the big one. Subtlety is more inclined in that aspect, esp for PvP purposes. At lvl 43 my backstab crits over 900, so I'm one shotting most cloth wearers if I can get up on them.

    As far as PvP is concerned the Rank 13/14 Set is still superior to any .05 and even many tier one sets. However to run some of the more hazardous runs I'm going to need a good tier one set with lots of fire resistances if I'm going to survive. I like the Rank 14 weapons, too. I'm on a small server so making rank won't be quite as hard as it once was on Dalaran (I hope). BGs queue up faster now so it's game on. He who grinds the most, makes the most rank. I don't have to be Rank 14 for very long, just enough to set myself up with some good sets. I plan on making Knight long before lvl 50, so it's just a matter of how hard I grind now to help me when I make 60, and grind the sprint up the ranks.

    At the very least, I want the rare PvP armor sets- Rank 10 completes it I believe...

    Tier 2 and Tier 3? Hah... We'll see after I get to 60 and get the Rare PvP set. That's still a few months away. I have a co-worker who is making the push for rank 14, so I'm using him as a gage to see how difficult it's going to be. I'll post up another blog at a later date if anything comes of it.

    ~W
     
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  4. BakaMattSu

    BakaMattSu ^__^
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    I still disagree on the set

    I still disagree on the set values. I've always been straight PvE with PvP secondary, so everything comes down to sustained DPS in my experience. Dueling? I'd be weak. Tank and spank or instance run? I'd give the damage meters something to cry about. The complete lack of real agility, crit, or comparable attack power makes the majority of the rogue PvP gear simply weak. I remember when I was pre-MC gear, I still preferred Shadowcraft to it.

    I'll be interested to hear of your progress, though. You hit the nail on the head with "he who grinds the most". PvP rank really doesn't come down to skill, but time.

    I was around when a former guildie attained the rank on Windrunner, and basically spent his days and nights in queue and on the battlefield. I think he had so much coffee his urine ought to have gone black. The lower ranks climb fast, but I hear it gets really bad on the higher rungs - along the lines of missing a single day of PvPing could set you back weeks. Good luck to you. :)
     
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