i thought it would be a good idea to set up a thread, where you could play tcg's. just post the type of game and the game number and then your turn. example: post 1: MAGIC, game 1 i play 1 swamp, and tap it to play plague beetle. post2: MAGIC, game 1 i play 1 mountain, and tap it to play firebolt, killing your plague beetle. and proceed like that. if you think someone is cheating, feel free to prove it. say, someone tries to use an ability that a card doesnt have, you can just post a pic of the card. when you start a game, you should decide on the rules beforehand. i, for one, dont play by tournament rules. i use any card that i own. banding, and other illegal abilities will also have to be considered ahead of time. anyway, if you wanna play, just post saying youre open for challenges, or reply to someone else's post. EDIT: also, you can challenge someone by PM i'm open to play.
okay. i will use my burn/counter deck. 7draw. MAGIC, game1, turn1 i play 1 mountain, and tap it to play firebolt for 2 damage.
(The format should be noted, lest I burn the fields with my T1 black suicide. And oh my god, it is the CLAMP.)
MAGIC game1turn2 i play island. and it's your turn btw whats skullclamp? valiant, what do you mean by format?
(fear the clamp! +1/-1, when creature is sent to the graveyard, draw 2 cards, equip 1. It is the essence of my deck!) I play another Seat, play Arcbound Worker, clamp it, draw two cards. Your turn! (btw, the clamp wil come in handy later, trust me. watch as I super-power my creatures on the field! MWAHAHAHAHA! I am evil!)
(And that is it: awesome-ness combo's. Too many decks were based on skullclamp, so it became Type 2 illegal. My deck is based on clamping 1/1 modulars, to pump other artifacts. It's just plain scary!)
MAGIC game1 turn3 i play an island, tap a mountain, and an island to play a volc. hammer for 3 damage, and then return 2 islands to my hand to play gush, and draw 2 cards. also, if your arcbound worker is an artifact, i countered it. if it isnt, disregard this.
Yawn. Anyway, I'm bored enough, so first come first serve, here comes my real-life suicide deck. I could use the ideal T1 suicide, but I don't feel like it today. Turn 1 - Play Swamp. Activate Dark Ritual, tapping Swamp. Play Dauthi Slayer. Play Unholy Strength on Dauthi Slayer. End Turn.
ok. i'll play my cat deck. MAGIC game2 turn1 i play 1 forest, and since you have a swamp in play, ill play refreshing rain for free, putting me at 26hp btw, what are the str/hp and abilities of your slayer?
Dauthi Slayer - BB Summon Soldier Shadow (this creature can block or be blocked by only creatures with shadow.) Each turn, ~this~ attacks if able. 2/2. With Unholy Strength, that's 4/3. Anyhoo, my turn. Draw. Play Swamp. Play 2 Carnophage. Attack with Dauthi Slayer (4 damage) End Turn. Carnophage - B Summon Zombie During your upkeep, pay 1 life or tap ~this~. 2/2.
My turn. Untap. Pay 2 life. (18 Life) Draw. Play Swamp. Attack with everything. (4+2+2 = 8 damage) End turn.